THE PERFECT $10 SALE IS FINALLY HERE! Avail upto 90% OFFView Offer
  • Sign In
0

Beginning With Game Development On Cocos2d-X V3 C++ 2018

Learn to develop games for every platform (Mobile, Desktop, Tablet)

Price : $10.00 $199.00
Discount: $189.00
Days
Hours
mins
secs

Add To Cart
Wishlist
Compare

15-Days

Money Back

Access

lifetime

4

Hours

This C++ Programming training is all about Cocos2d-x v3 C++ - Beginning online Game Development Course. In this programming course, you will learn how to make Cross-Platform games using the immensely successful game engine Cocos2d-x. A step by step method is used to show everything from project setup to essential game design technique.

Learn Game Development and gain a good understanding of the following concepts in this course:

  • Learn C++ Game Programming
  • Video Game Logic
  • Cocos2d-x Game Programming course
  • Game Mechanics
  • Game development
  • Game design
  • Mobile development
  • Mobile design
  • Cross-Platform development

The Complete Cocos2d-x Game Development training is one of the simplest game frameworks within the world and can give you with a strong establishment for your game development course journey. The gaming industry is greater than Hollywood is consistently growing, begin your journey now.

You will be given the complete source code to aid in development during and after this game development certificate course. The source code and artwork is free to use in as many projects as you wish.

Cocos2d-x Game Development course is a free open source game engine used by indie developers and organizations, for example, Bandai Namco and Zynga.

More than 70,000 students have enrolled in my courses and every one of them are extremely satisfied. You may even be satisfied with C++ programming training course. If you don’t like C++ programming course remember that within 30 days you’ll request a full refund. I guarantee your satisfaction.

If you've got any queries relating to the topics covered in this course, please feel free to ask. I'm always happy to assist those that wish to learn!


 

    Rating 4.5 (50 Reviews)

  • Section 1 - Introduction 
    • 1. Course Introduction 
  • Section 2 - Setting Up 
    • 2. Setting Up For iOS 
    • 3. Setting Up For Android On Mac 
    • 4. Setting Up For Android On Windows
    • 5. Multi Resolution Support
  • Section 3 - Adding A Sprite
    • 6. What Are Sprites?
    • 7. Adding A Sprite
  • Section 4 - Positioning 
    • 8. Positioning Using MoveBy
    • 9. Positioning Using MoveTo
    • 10. Positioning Using JumpBy
    • 11. Positioning Using JumpTo
    • 12. Positioning Using BezierBy
    • 13. Positioning Using BezierTo 
    • 14. Positioning Using Place 
  • Section 5 - Scaling 
    • 15. Scaling Using ScaleBy 
    • 16. Scaling Using ScaleTo
  • Section 6 - Rotation
    • 17. Rotating Using RotateBy 
    • 18. Rotating Using RotateTo 
  • Section 7 - Tinting
    • 19. Tinting Using TintBy 
    • 20. Tinting Using TintTo
  • Section 8 - Fading 
    • 21. Fading Using FadeTo 
    • 22. Fading Using FadeIn 
    • 23. Fading Using FadeOut
  • Section 9 - Sequencing
    • 24. Repeat 
    • 25. RepeatForever 
    • 26. Sequence 
  • Section 10 - Skewing
    • 27. Skewing Using SkewBy
    • 28. Skewing Using SkewTo 
  • Section 11 - Audio 
    • 29. Playing Sound Effect 
    • 30. Playing Sound Effect Repeatedly
    • 31. Setting Sound Effect Volume
    • 32. Stopping Sound Effect
    • 33. Playing Music
    • 34. Stopping Music
    • 35. Pausing and Resuming Music
    • 36. Setting Music Volume
  • Section 12 - Touch Input
    • 37. Setting Up Single Touch Events
    • 38. Touch Began Using onTouchBegan 
    • 39. Touch Moved Using onTouchMoved 
    • 40. Touch Ended Using onTouchEnded 
    • 41. Setting Up Multi Touch Events
    • 42. Touches Began Using onTouchesBegan 
    • 43. Touches Moved Using onTouchesMoved 
  • Section 13 - Menus 
    • 44. Setting Up A Menu
    •  45. Adding A Menu Font Item 
    • 46. Adding A Menu Image Item 
    •  47. Menu Alignment
  • Section 14 - Scenes
    •  48. Creating A New Scene
    •  49. Pushing A Scene 
    •  50. Popping A Scene 
    •  51. Replace A Scene 
    • 52. Scene Transitions 
  • Section 15 - Animations
    • 53. Sprite Animations 
  • Section 16 - Accelerometer
    • 54. Accelerometer
  • Section 17 - Cocos Console
    •   55. Creating A New Project 
    •   56. Compiling A Project 
    •  57. Running A Project
    •  58. Deploying A Project
  • Section 18 - Additional Documentation
    •   59. Cocos2d-x Developer Hub
    •  60. Cocos2d-x Documentation
    •  61. Cocos2d-x Forums
  • Section 19 - Extra Frameworks 
    •  62. Cocos Helper 
    • 63. SDKBOX
    • 64. SOOMLA